Get a project on your portfolio, attend a presentation from an industry professional, or just come learn, create, and compete at HackTheLib!
Visit our site at hackthelib.com!
Whether its on your own, with your team, through our workshops (some of which will be taught by industry professionals) , or from our guest speakers, there's an extensive amount of information to absorb in every part of HackTheLib!
Team up or go solo and to create something awesome! Software, hardware, or a combination of both, anything that you have at home works. We encourage participants to use skills they already have, but also take these 3 days to learn something new and implement it to your project.Compete
Although this event is all about learning and creating something cool, competition adds an edge to it like no other. You can compete in any of our 5 categories:
Best Overall, Most Practical/Scalable, Best Impact, Best Original, and Best Design.
$125 in prizes
Amazon Gift Cards (5)
Amazon gift cards worth $25 each!
Submitting to this hackathon could earn you:
Must be from ages 12-19, that's it!
Senior Director of Engineering, Analytics at Sprout Social
Software Engineer at Sprout Social
Microsoft Software Engineer & Educator
D211 Computer Science Teacher
Microsoft Service Advisor
Christian Pena Vazquez
Microsoft Gaming Expert
Look into the aesthetics of the application/program. This includes critiquing the natural appeal of the interface (user interface) and the natural interactivity of the interface (user experience) as well as design concepts and their relation to usability.
Analyze the technical intricacy of the program. Reward original code and dock points for stringing together code by other people (e.g. APIs) and presenting it as their solution.
Dive deeper into the inventiveness of the idea, how did the contestant tried to stand out from the rest of the crowd? A great question to consider would be “Have I seen something like this idea before?” Another would be “what did they do differently?”
Evaluate the real-world impact of the project and how it could be used to help others in the future or solve a problem. This includes the practicality of the project, if it's something that the everyday person can use and benefit from, it has impact.